史诗奥迪尔战士开荒攻略视频

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前言

  • WCL数据:[Yd]
  • RAID天赋选择的思路:奥迪尔团本天赋的选择空间很小,最常见的是灭战者和间接伤害的取舍,灭战者天赋搭配战争之王特质可以将AOE伤害最大化,能在有ADD的BOSS战斗中大放光彩,间接伤害天赋一般来讲都会搭配力量的考验特质,能在有双目标的斩杀阶段将伤害最大化;
  • RAID特质装选择的思路:点灭战者的BOSS都可以带2战争之王+1团本特质,泰坦档案库或者激光矩阵都可以;侧重斩杀阶段的伤害或者点了间接伤害天赋的话,选择2力量的考验+1团本特质;
  • 其实,这个版本的战士纯单体输出在斩杀之前都很弱,但是本身非常契合奥迪尔大多数BOSS的节奏,因为奥迪尔副本后面的几个BOSS都可以横扫到双目标或者需要爆发AOE,武器战在这方面表现还是很棒的。不过随着队友装备的提升,ADD也会处理的越来越快,这对于武器战其实是不利的,因为斩杀的次数会变少,之前点间接伤害的BOSS都可以换成灭战者,当然,这都是后话了;
  • 随着奥迪尔团本开放的进程,重组阵列已经能提供300+最高副属性,所以RAID里必须带一个,激光矩阵或者泰坦档案库都可。
  • 有任何的疑问或者建议可以联系到我的的方式 ...
    直播间:[http://www.douyu.com/183662]
    交流QQ群:9群:723778335
    新浪微博:[v伊哆]
    B战视频空间:[伊哆]

 

 

 

史诗1号-武器战

天赋以及饰品选择

 

 

 

史诗2号-武器战

天赋以及饰品选择

 

 

 

史诗3号-武器战

天赋以及饰品选择

  • 天赋推荐http://data.skyline.top/talentCalc/Warrior/arms/2002000
  • 特质推荐:2力量考验+1泰坦档案库/1激光矩阵;
  • 关于这个BOSS的输出节奏:战士想发挥最大作用就得放在打大软的组,在大软35%血之后开启横扫能对BOSS和大软本身造成成吨的伤害。如果能过的话,本体应该妥妥的第一。最好RUSH的时候如果小软刷旁边,可以让坦克带一步路,开启横扫斩斩斩吧,冲榜和过BOSS一举两得。

 

 

 

史诗4号-武器战

天赋以及饰品选择

  • 天赋推荐:碎颅打击-再度冲锋-屠杀-防御姿态-灭战者-杀心骤起-愤怒掌控;
    特质推荐A(侧重斩杀):2力量考验+1泰坦档案库/1激光矩阵;
    特质推荐B(侧重处理ADD):2战争之王+1泰坦档案库/1激光矩阵;
  • 关于这个BOSS:开荒初期大怪和本体的压力很大,打断好大怪读条,眼棱阶段分散好,别去毛小怪伤害,想冲榜可以等开荒完可以换AOE特质。最后一个阶段的球只有第一个是5秒之内接,并且固定在场地正中间,之后的球都有15秒的反应时间,时间很充足,一个一个送,留2个战服在这个阶段基本就赢了,有条件的话,让ZS送1次战服1次,稳稳的。
  • M4号传令官-翻腾黑暗-WA字符串

    d8L6laqEPkRNsP2p0IqOlbsIwtcI5KGYOKsoLuXRajHzPsDlkG2frgxiv1VqeSVeqDmcTmkYZeHMgLQRjszBsL8nrKXrq6Cuqn5qQ06Ksn6qk5DIOCDKS5eHggf19er16sG6iHuX0v65c(kb1mjQ6Gislue8qqIjsq0fPuSrc4Jii9JqkCskqRufVKcWxsaCtki7eu9tPsnucchfKuwkIONQyQK4QevQTsPKBfsPUqifTxudMQ3sHAUIuDxkK3LGQ)kf9VeGomWIvjpgetMKUSKnlv1NruJwKCAsTAqs61GYSrQBtu2TO(TqdNsooiPA5Q6YHuLpNaYPtGSDc03jQy8sHrsujZIScpY4rLhvwHNGf4HjSwDtXWnXtJU73pullGDHMMzZMtZWIgURUmzwOM5(gO9U4Px397hQLfWUHnLKzZc1KDZc1KqTl2f33aTBNN(X8kanGCGNULBf5niCB45c8qjshFwHHlYWnl1vIg2KyADj0UmLK90ez4My4MLefQ9eftmjtPz3WMnXWtKHlYlp0rGkRWZcOR8AIv4rgf9QzfE5LhQq1mxcwpFXZcOR8Yk8iJIE1ScV8YdvOAA7yU4lEQmKivERxRYJjXe7INhaPyfEKrrVAwHxE5HkunRmKivERxRYjWJQUFFnek6ThRWtqNjtx8iR3MsdHhzu0RMv4rwVnLgcNaV8YZhPlwHhzu0RMv4LxE0zYFKYIv4rgf9QzfE5LhlbTwaDLxwHhzu0RMv4LxE6dGS6yMv4rgf9QzfE5LhQq1uv3VVgcf92JtGxE(ISoMv6zv8aOEWf45jSaiWc8fpB1yP(INrwmUP4zRgRaX8YJnnS(keKdOhpaQnYx8SAz1lqmV8ytdRVcb5a6XdLwLNdjtaQFOnaO2uW5rvhSOb9miKyMHlA2KjdNMzEGePJpRWlpQ6GfnONs1yLV6V8Go6OJobriqdsKWiy0rhD0rhD0rhD0rh6c9H2qpcJGrhD0rhD0rhD0rhD0rNGieObjsyem6OJo6OJo6OJo6OJo6qxOp0g6ryemp7RjtU(aRWWfzfE2xtMC9ScpbRIM2GQ8yQR0slrZ8Os9GvhZ8yYmpKRC9AitQOC6oZtivuoDNjfYQfS4rTcRCN1lpw0GE1ZtWQOPHdKv8aLygQs9f6KS6)viLSkV8S9SkEkbR8YdvUeSYlpRwwPYtjyLxEGsu2fyrx(izEOcvZGvrtBqvobEOcvZGvrtdhiR4lEOcvt1kSYDwVCc8KbYkEiqeqchAbnjWeeHdDircHaWlV8OQdqvQmKvlyXdGMMhaKvlyP8AYKR3qr1IHlYlp68wFgqBR6d6yMHNepGSwgy1XmRWJmGoZk8eGaORgmCrEGePJpjz4I8Os9GvhZ8yMNTNvXdeQWgLXtacGU6XWf5bqBLcWWnlzwKhir64tkdxKhaTvkGspRIhiuHnkJhir64NadxKhir64tOmCrEa0wPacqLHWtFQmKvhZT6Gh0rhD0PJqa0OFbE0to6cxayKs9GG0xK1XCWya1dAwzbL0Qgj9fzDmlDbE8Go6OJ(f4LcwGhMy7PwHiQZBlIYBJakeVrx4caJuQheK(ISoMdgdOEqZklOKw1iPViRJzPlWFJor5TrafI3OB(gDXo4bD0rh9lWlfSapmX2tT2Q(TAaLiD8BjEJU4n6I3Ol2bpOJo6OJh0rhD0VaVuWc8Wm1EQviI682IO82iGcXB0fUaWiL6bbPViRJ5GXaQh0SYckPvns6lY6yw6c83OtuEBeqH4n6jL0n6IDWd6OJo6xGxkybEyMAp1AR63QbuI0XVL4n6I3OlEJUyh8Go6OJoEqhD0r)c8sblWdlX2tTcruN3weL3gbuiEJUWfagPupii9fzDmhmgq9GMvwqjTQrsFrwhZsxG)gDIYBJakeVrxmTKUrxSdEqhD0r)c8sblWdlX2tT2Q(TAaLiD8BjEJU4n6I3Ol2bpOJo6OJh0rhD0VaVuWc8WS3EQviI682IO82iGcXB0fUaWiL6bbPViRJ5GXaQh0SYckPvns6lY6yw6c83OtuEBeqH4n6MsmPB0f7Gh0rhD0VaVuWc8WS3EQ1w1VvdOePJFlXB0fVrx8gDXo4bD0rhD8Go6OJoEqhD0r)RL6ZOlINkRIh8Gh8Gh8GhE6XWnZZhxWwmCZ80GHBMhQq1eqBLcWjWlV8SAz1pABxm8enXJTJrzmCZsMsJNuLMCQLHB3op6SEBgwWVLkdxKNTASJ22fdx0opAiXCZGwT4rEBeqHhTkpgYUbsGiGeo0cAsGjich6qIecbGhQNMNu7AfAtcKGCaKJs6ijmIHJOqA7MqnsqKNGf4HjxLMCQLHBkjEu1blAqpLQXssn5ulpOdvAXJC0QBkgUD7M5baz1XCGv4jSGFzfEcrQSkpgmV13haPsNuv1UZH0fUaWiL6bH0nuPQbPprQSAiDs1VCf)SuKmzEuJndrQSkFXlp6SEzfEGqf2OmEWdDecGg9lWJEYrx4caJuQheK(ISoMdgdOEqZklOKw1iPViRJzPlWJh80p(ORrp5OlEBhD1iEqhD0rNocbqJEWc8Wqp5OFb(2q5lWwkvJL6Rwzn9n6ejLKkc3njnaIDsgEqhD0rpybEyTNAfYhih5b9QVfrsjPIWDtsdG4n6j2jz4bD0rh9lWBmXGf4HrussBe6jh9Gf4HHh0rhD0VaVXedwGhgrjjTrTNAvQgl1xTUaVuWc8WAtO1QunwQVA1PdEqhD0r)c8gtmybEyeLK0g1EQvyT6MQ1f4LcwGhwBcTwH1QBQwDGkS3jz4bD0rh9lWBmXGf4HrussBu7Pw5Q0KtTTSBVtYWd6OJo6xG3yIblWdJOKK2O2tTjqxzvdfvRwxGxkybEyTj0AtGUYQgkQwT60jz4bD0rh9lWBmXGf4HrussBu7PwBv)wnGsKo(TeVrx8gDXB0f7GNkRIh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8Gh8WJASjeQWgLXjWlV8eSapmHScGL6l(INGf4HPunwQV4XG5T((aiv6KQQ2DoKUWfagPupiKUHkvniDLQXs9vi9bQtb(QPWP0BXlpbEmjLKus8iidx0UjrEzga

 

 

 

史诗5号-武器战

天赋以及饰品选择

  • 天赋推荐Ahttp://data.skyline.top/talentCalc/Warrior/arms/2002000
    特质推荐A2力量考验+1泰坦档案库/1激光矩阵;
  • 天赋推荐B:碎颅打击-再度冲锋-屠杀-防御姿态-灭战者-杀心骤起-愤怒掌控;
    特质推荐B2战争之王+1泰坦档案库/1激光矩阵;
  • 关于这个BOSS的输出节奏:这个BOSS节奏非常紧凑,需要高急速来获得充裕的怒气来刷技能,所以你急速不够的话武器就附魔急速;BOSS的任何一个点名你被晕都会打断你下面的输出节奏,如果出现点名被晕,大风车顺延至下一轮再使用即可(视频里就是这种情况)。
    第一只大怪:起手横扫在大怪出现之前2秒开(别担心,有嗜血能覆盖完斩杀阶段),保证第二只小怪出来第一时间有横扫上双巨人(间接伤害天赋),横扫巨人大风车;
    第二只大怪:横扫巨人正常输出(种族天赋,巨魔的狂暴最佳);
    第三只大怪:巨人打击给BOSS或者大怪(如果大怪DPS慢就给大怪),大风车结束之后横扫斩杀;
    第四只大怪:使用巨人打击正常输出。

 

 

 

史诗6号-武器战

天赋以及饰品选择

  • 天赋推荐http://data.skyline.top/talentCalc/Warrior/arms/0002x00
  • 特质推荐:2力量考验+1泰坦档案库/1激光矩阵;
  • 关于这个BOSS的天赋选择:具体的输出节奏看视频即可,注意起手让坦克把孢齿兽坦在远离两只大怪的一侧,别A到。这个BOSS还是靠敏锐贼,战士打好大怪,进P2活着斩杀完就算完成任务了。
    Q:顺劈斩和间接伤害的选择?
    A:顺劈斩可以对孢齿兽造成成吨的流血伤害(如果团队安排由你来对孢齿兽造成持续的伤害,以免它们能量满了自爆)。间接伤害天赋能最大化双力量考验特质的收益,开启横扫巨人期间可以无脑斩杀不缺怒,能对开场的两只大怪的造成成吨的伤害,让其他队友安心打本体。其次,P2祖尔进斩杀之后配合横扫也不会缺怒。当然每波孢齿兽在能量满之前都需要被击杀一次,需要A的时候用剑刃风暴即可。
    Q:为什么选择战争机器?
    A:因为孢齿兽的每次死亡都会给你回10点怒气,如果点了间接伤害天赋,开启横扫的斩杀也不会缺怒。

 

 

 

史诗7号-武器战

天赋以及饰品选择

  • 天赋推荐http://data.skyline.top/talentCalc/Warrior/arms/2000100
  • 特质推荐:2力量考验/2战争之王+1泰坦档案库/1激光矩阵;
  • 关于这个BOSS的输出节奏:复苏之风是神技,无视层数回血;这个BOSS总体来说是个流程BOSS,战士的技能都留给P1的双目标和P2的爆发AOE,练习好P1和P2,循环两次就能过了。重点是DEBUFF不能过高,湮灭之球不能互连,每个湮灭之球的间隔时间是15秒,找好输出节奏,点名前3秒分散即可,具体可以参考视频。
  • 湮灭之球分散预警TMW字符串

    ^1^T^SGUID^STMW:group:1Re91OcFZDAD ^SScale^F7559214918533123 ^f-51^SPoint ^T^Sy^F6531061269081372 ^f-47^Sx ^F-6903389882056801^f-46 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Sboss1 ^SType^Sunitcooldown ^SShowTimerText^B ^SName^S湮灭之球:~`15 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S<= ^t^Sn^N1 ^t^SOnlySeen^B ^SEnabled^B ^SCustomTex^S272407 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SM7湮灭之球分散预警 ^t^N85403^S~`~| ^Sgroup^N25 ^^
  • 战士的特殊作用:战士可以通过-剑在人在帮助坦克硬吃P2第一只大怪的-精华撕裂来减少坦克的层数,以减少坦克的血线压力。具体的操作流程是:第一只大怪第一次AOE读条读到一半的时候由DKT打断,第二次AOE读条由近战DPS秒断,战士等5只疯狂幻象刷出来之后马上按下-灭战者,同时对大怪按下嘲讽+剑在人在,再使用剑刃风暴,注意大怪的头别对着人群,这样能保证在射线来临之际大怪能劈出-精华撕裂,也能保证不损失AOE爆发。如果大怪的两次AOE读条都秒断的话,会导致大怪技能-精华撕裂在5只疯狂幻象出来之前提前释放,影响战士AOE爆发;如果打断太慢,会导致大怪技能-精华撕裂释放过于延后,你需要拉着大怪同时躲射线,容易顺劈到人群,导致灭团。
  • 有帮助的宏:嘲讽和剑在人在必须做个宏;至于剑刃风暴加不加到宏里面,看你个人习惯吧;还有1个鼠标指向打断宏,用来打断疯狂幻象的读条。
    #showtooltip 嘲讽
    /cast 嘲讽
    /cast 剑在人在

     

    #showtooltip 嘲讽
    /cast 嘲讽
    /cast 剑在人在
    /cast 剑刃风暴

     

    #showtooltips 拳击
    /cast [@mouseover] 拳击

 

 

 

史诗8号-武器战

天赋以及饰品选择

  • 天赋推荐http://data.skyline.top/talentCalc/Warrior/arms/2002100
  • 特质推荐:2力量考验+1泰坦档案库/1激光矩阵;
  • 关于这个BOSS:P1P2都是走个流程,并没有本体的DPS压力,但是需要团队花很长的时间去磨合;P3是一场RUSH战,自己保命并且帮助队友不被心控,能满员坚持到5%,就离过这个BOSS不远了。
  • 心痛瞬间

 

  • 戈霍恩子嗣盯人血条高亮图标WA字符串

    !9IXAVjooW)liD6AL2lLqz7YUs7hsHqlvuGdh6DsNUeCtmGvdXOyN2s3B53(nJZdEuOqz37uAjXJNz88YJNXUMUoUKPUKa8p4tf7zvLEcEKYLu3UJJD)uyMnfrkc)fMBhZkUeFrOigWVJP(Vk6Fpx)Bv8xGA)ePsm1bO1LmkjYxXfrNC6IBwmm9HpAXqAsm1Jf9OHurvmyCuWMan6rLYbrC1IHQjSOL0N)ek8PHlggZgdlWIHFDfgKbBxKmluVOaf196qNY6HJnUIPkg0ueJl9j7qKo91Sg1Qm(UDXn)jv2(s9qgn2kmuBYLNC6EjGWuACpP0LDDC6EBPpKTGW7soD7HJlJ)FaSAI4PTTISqjBVeFnpGTvIbx4nRna(XLmV7OrsMcInUOIr5YLRuTQz1YxaHs0i)jI4nc5wg8mywaOCUe2JmeHK4qxYeLAM8lND2t0XcdU4S451Q2A65jF6mZAad1HAsmAgCxXk4dGqo4VqqPCgWk3LooHhirHfId(2IB(oSrq4LH1LiLJasLt0CbgPI5JhZILPb)ofa0FoFgB5kK(2lfOoWjjtxcy3NmAKJEIRTB3R5G2Ueee6r6gbyRFBbkYJlv9Rz0q1eWeGAcb85ZHvLebXQYuvuoJfg2kiBKMkjys7E7LwoET7ELN9DG51BqNMTAdwz7gqyshRBT9612YXgG3YXRV9TDVBRZy1OHDdyrsUxZ5EXSr8NDjKE2TbP3FcZ)Hcrn3euSVNggQTasGXACG3OEaVmmm2iRGgbWFaoKsVH0xApzeaj1oBPMabR1PsflggifjX(SRg0QrXaCdFXGMH0XYIr9P8GCibmPkJo8ZmQWpxfJvPi1L0qhCbk62ZxKlOzQS2I6znOVLNvVETBP1uDMXLCdWRYf1k)PQzZKloPt9hm6dwq8T0y6EZdT((G)APX5V1cTko5nYfmsedQWxn)qLp(rqie7gZn8njAMxcdE1jVkzyW3pXOXcZ7A)mxcjltoDFk3UyaQFAYrR1sv(9YUcByE09RmFFdM(DZU8hmlqHt4dhpF8NqJgZc(zWQLhgd8k5hGrZIfJJzsjMemnwaTGC)shbp)(HtYANoDuiT1j3kW3ERDwI2)l3ARRWA7HMhwC(wj2OiSCe9nlu4T5YMbLVtl(wRIClPWoqf9TtcgXd)rciwBWMhWTJdG35HBi9jllhE4H6(xM2dlC9icb2GbVdh4(51APvkfjIyLocdE(GJZWRRV5am76nLPFU4Fqgb1yoMPkDGoK1J0(z7vE)h6CShY8dCOY6hIORc8M)po347)02ehZujXr5X96gCYRlMaLXJ1f7v3I44rCS6x00Hhwgk0LaFklaRqpjAzVd6ElO6c(DsbERaqUZVzww31b2cUDe9(qG0lDjpWyZSGZm8HQnHcSDVh7JIpf)oA1gFYAjb3rbTDaXEic5TKW8frq3ca7Ns5rho2fneDy4JDMaEOhM3idduA1kuwtFPnY2V1vxNFbe4LnOlH2L0DGt7wDSHM(y8XtGgiRcT4fkO6BRiGdgB)Kq1CTsZJghcl905QjCF4nmbxF)gPaUmvysKmVxarUvakis8onCwISgf)qie9vqr79RaICBfXa8nSiFb4AzXCiSOIzLkPiTkyDFLWb7ufAsy5gKk1b9gCft1nr1QdPvd7mt1BnZEVkMaUeBxSf4rC7uRQ551az658oY19JBw7CZYFS6f1Qvik7LTP3eqABSCK3qt2G(frdVdAqgD0D(mEvrIWaXtryZ8Rebx4NtVuPkvZaLJY953mqZyO4N0fHuVVTDNm92L8lGpMgoBcfLNLm0L0mM)YIH)EcnaSU0fdDaN2lcOH0oLXg)v69lJdfpHcc6LS0RKekVYc2ulwmKmJ(eS)wazSV6xNKKaFx0RsAIC9jW6m)azZfjzcaivZGDiOmtu4QRLTN4bqN76qxTHcw2eCDNEXDxE)NN3M8Ne049iy2kcgm32MajlC0MxvcSnJNFJhQL27CJS5oTjyineHAuZaeXhbbTAf0V6(Vd
  • 传球TMW:这个TMW是我自己写的,对传球的帮助还是很大的,需要导入两个分组和一个文字显示样式,可以观看视频看到使用效果。具体效果是左右两边的第二棒成员拿到球之后边框高亮,到达目的地施法-存放能量矩阵时图标会抖动,提醒对方你已经在开始读条了,如果你在施法的过程中看到对面的同学图标并没有抖动,也可以临时打断读条,这样图标会立刻停止抖动。(在史诗难度下,只有在3秒内放入两个能量矩阵,才能给起源重组引擎充能)。
    整个TMW分为5行3列,代表了整个团队20人分为5个传球组,一次成功的泰坦充能需要左右两边各2人合作完成,总计4人。
    第一列的小眼睛图标会提示第几轮传球,是基于DBM的计时条来做的,第一个传球组需要传递第1、6轮,第二个传球组需要传递第2、7轮,第三个传球组需要传递第3、8轮,第四个传球组需要传递第4、9轮,第五个传球组需要传递第5轮。除非之后DBM的计时条名字发生变化,否则不需要改动;
    第二列的图标是监视5个左边传球组的第二棒成员拿球和交球状态;
    第三列的图标是监视5个右边传球组的第二棒成员拿球和交球状态;
  • 戈霍恩传球组TMW字符串

    ^1^T^SScale^F8694416650797073 ^f-52^SRows ^N5^SPoint ^T^Sy^F-4923248100071832 ^f-46^Sx ^N219.41130065918^Spoint ^STOPLEFT^SrelativePoint ^STOPLEFT^t ^SOnlyInCombat^B ^SGUID^STMW:group:1PMLLo8tdhOd ^SColumns^N3 ^SName^SM8戈霍恩传球组TMW字符串(10月11号-最终版) ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^t^t^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1RfqztsbvaHo ^N2^STMW:icon:1Rfq=IkY1OTU ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`6 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`6 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`16 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`16 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1RfqztsekwLR ^N2^STMW:icon:1Rfq=Ikafcj1 ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`7 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`7 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`17 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`17 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1RfqztshSluv ^N2^STMW:icon:1Rfq=IkdLdNS ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`8 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`8 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`18 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`18 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1RfqztskRN1P ^N2^STMW:icon:1Rfq=IkfxYQH ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N11^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`9 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`9 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`19 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`19 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Rfq=IkV9Cb9 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`10 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`10 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sraid~`20 ^SType^Sbuff ^SName^S能量矩阵;~`263372 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^N3^T ^SType^SDBM_ENGAGED ^SName^S戈霍恩 ^t^N4^T ^SType^SBIGWIGS_ENGAGED ^SAndOr^SOR ^SName^S戈霍恩 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N4.2 ^SMagnitude^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStackIncrease ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Sraid~`20 ^SLevel^N1 ^SName^S存放能量矩阵 ^t^Sn^N1 ^t^SMagnitude^N3 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N21^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N22^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N23^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N24^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N25^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N26^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N27^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N28^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N29^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N30^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N31^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N32^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N33^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N34^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N35^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N36^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N37^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N38^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N39^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N40^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N41^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N42^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N43^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N44^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N45^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N1 ^t^t^N85503^S~`~| ^Sgroup^N22 ^^ ^1^T^SGUID^STMW:group:1RfqztsZzoBP ^SScale^F5680774464405520 ^f-52^SRows ^N2^SPoint ^T^Sy^F-4738577630042936 ^f-47^Sx ^F8547253891366915^f-47 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1RfqztsbvaHo ^SConditionDurEnabled^B ^SConditionDur^N10 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球1 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(1) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N2^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1RfqztsekwLR ^SConditionDurEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球2 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(2) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N3^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1RfqztshSluv ^SConditionDurEnabled^B ^SConditionDur^N10 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N13.9 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球3 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(3) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N4^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1RfqztskRN1P ^SConditionDurEnabled^B ^SConditionDur^N10 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球4 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(4) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N5^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1Rfq=IkV9Cb9 ^SConditionDurEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球5 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(5) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N6^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1Rfq=IkY1OTU ^SConditionDurEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球6 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(6) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N7^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1Rfq=Ikafcj1 ^SConditionDurEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球7 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(7) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N8^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1Rfq=IkdLdNS ^SConditionDurEnabled^B ^SConditionDur^N10 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N13.9 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球8 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(8) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N9^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SGUID^STMW:icon:1Rfq=IkfxYQH ^SConditionDurEnabled^B ^SConditionDur^N10 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PRs0eiqKBFu ^STexts^T ^N1^S传球9 ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SCustomTex^S263372 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N9.9 ^SName^S下一次能量矩阵(9) ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N65536 ^t^Sn^N2 ^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N21^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N22^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N23^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N24^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N25^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N26^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N27^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N28^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N29^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N30^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N31^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N32^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N33^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N34^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N35^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N36^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N37^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N38^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N39^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N40^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N41^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N42^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N43^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N44^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N45^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N46^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N47^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N48^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SM8戈霍恩传球数据库-最终版(隐藏) ^t^N85503^S~`~| ^Sgroup^N25 ^^ ^1 ^T^N1^T ^SJustify^SLEFT ^SWidth^N35 ^SAnchors^T ^N1^T ^Sy^N1 ^Sx^N-1 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N1 ^Sx^N-1 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^Sn^N2 ^t^SName^S伤害数字 ^SStringName^S绑定/标签 ^SDefaultText^S[Stacks:Hide(0)] ^SSize^N10 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SName^S聊天 ^SStringName^S叠加数量 ^t^SGUID^STMW:textlayout:1PRs0eiqKBFu ^Sn^N2 ^SName^SYD默认文字显示样式 ^t^N85503^S~`~| ^Stextlayout^STMW:textlayout:1PRs0eiqKBFu ^^
  • 调整队伍,按照TMW把每组的第二棒放到34组,注意位置:

 

 

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